Yearly Archives: 2019


Gobble Ghost! Ludum Dare 45

I initially thought I would be working alone for this jam, but during a tour of local tech companies, I ran into a friend of mine and discovered that he, too, was interested in participating in Ludum Dare this time around. Since we had teamed up before, we decided to do so again.

Ludum Dare, when in teams, is a 72-hour jam. I did not realize this at first. As such I was scrambling for an idea and features that would fit a 48-hour scope. With jams, I tend to reach for simple and sweet. In other words, old flash games are a large part of my inspiration. They have a relatively short and repeatable game loop, so if the gameplay is sufficiently different each time, you can get a lot of mileage out of it. I went for a simple “Eat and Grow” idea, with some flair. The name “Gobble Ghost!” came into being.

The errant scramble for time ended up being great for the game, as we could dedicate that last day to polish and fix features. We also did not get the full 72 hours to work, so ultimately I’m pretty proud of what we accomplished. Thanks to some mutual contacts we were able to get adorable art and Halloween-y sounds, which makes a much better experience for a game like ours.

Here is a link to the jam page. The web link to play it can be found under the “Download and Links” header. Or, to skip exposition, you can play it directly on my site.


Global Game Jam 2019

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^ We received these hip badges after the end of the jam

I participated in January’s Global Game Jam! This was my first game jam as an official participant and it was an amazing experience. Besides me (programmer/designer), my team had an artist, an audio person, a designer, and another programmer. I knew half the other members of the team, so it was a nice mix of familiarity and new faces.

I jammed at a site that was organized by the local game development community  here in Oregon (which is where I work now, as a game designer). You can check out the game we made, Third Time’s the Charm, on the GGJ 2019 project site. We intended it to be mobile/web, but with the time crunch the windows build was the only one we got working in time. Such is the nature of the jam!

Several of our team members expressed interest in expanding what we created into the grand design we desired. I would love to continue working on it (even if it’s just to get a mobile build working) in the future.

At the end of the jam, everyone who participated on the site showed off their games. It was super cool to see how each team interpreted the theme (What Home Means to You). I was particularly interested in the projects that used AirConsole. Really got the idea machine churning. Looking forward to sitting down and playing games from other jam sites!