Hi! I am a Technical Game Designer at Bungie. You can see some of my work below, or learn more by contacting me via the following links:

Other interests include digital humanities, graphic design, music (I'm an oboist), and dueling sabre.

Projects

Spellslingers
Spellslingers
Madden
Madden
Adventure Academy
Adventure Academy
Quest Log App
Quest Log App
Gobble Ghost!
Gobble Ghost!
TTTC
TTTC
Lingo
Lingo
Yvain
Yvain
The Scarf
The Scarf
Peter Schlemiel
Peter Schlemiel
Over Easy Thumblr Theme
Over Easy Thumblr Theme
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Spellslingers
Magic Spellsligners

Digital CCG

From the minds behind Magic: The Gathering comes Spellslingers, an explosive strategic card battler packed with heroes as unique as you. Play with fire! Command a kraken! Fight from the shadows! Choose a Planeswalker who fits your playstyle and personality.

I work as a technical designer on this project!

See it on the Play Store

Madden
Madden NFL 20 | Madden NFL 21

I had the pleasure of working on the Pipeworks Madden team for this incredible franchise. My duties were those of a UI scripter.

Visit the official game site for Madden 20

Visit the official game site for Madden 21

Madden 21 Trailer

PlayPlay
Adventure Academy
Adventure Academy

Educational MMO

I worked as an Associate Designer for the metagame on Adventure Academy. General duties included quest/item authoring and implementation, bug fixing, and pitching quests and design ideas.

Trailer

PlayPlay

Design Details

Quest: Smithson’s Riddles

The goal for the metagame quests was not only to entertain the player, but also to draw them towards certain educational activities and points of interest. I pitched a series of quests given by the math professor — they would have to solve a riddle, whose solution would be a location within the world. This would work to:

Engage the player’s mind with riddles
Show the player interesting locations/objects around the map

Quests: Racing

I implemented a number of “racing”-style quests, where the player had to pass through some number of gates. I designed the routes and gate/item placement so that:

the race could be run in either direction
the next objective was obviously visible from the previous objective
there was, when possible, more than one route to take
there would be a potential tradeoff for picking up speed boosts
the player would pass points of interest they might be inclined to revisit after ocmpleting the race

Documentation

walkthroughs on content creation
walkthroughs on data authoring
tools & custom plugins

Items

authored items
made sure data was consistent
fixed bugs in item data
handled release and branching of items/item data

Technical Details

Quests: Implementation Systems:
set standards for implementing complex quests and cinematics using the tools available.

Tools: Custom Plugins:
coded plugins for our data authoring tool in C# to speed up designer workflow and export game data.

Debugging:

programming knowledge allowed for more in-depth debugging and troubleshooting
Fixed a few bugs in the code

Quest Log App
Quest Log

Task App Prototype

Like many, I too wish to tackle making my own task app. This is a work in progress — coded in kotlin/Android Studio, mocked in XD. You can check out some of the basic screens below.

Read the blog post about the app

Prototype
Gobble Ghost!
Gobble Ghost!

Ludum Dare 45

You are an adorable (and hungry) little ghost in this Halloween world! Eat things smaller than you to absorb their powers, but watch out! Creatures larger than you may be eyeing you in the same hungry way…

This was my first Ludum Dare! I was the vision holder and programmer.

See the ldjam page
Play it directly here

Overall Design

Theme: Start With Nothing

I had, for some reason, thought Ludum Dare was 48 hours instead of 72. So I wanted something that we could reasonably get playable in 2 days. Since it was October, we wanted to do something Halloween-themed. I proposed a modified “eat-n-grow” game.

Modifications:

In addition to size, the player would have other “stats”
What the player consumed would change their stats
Players would gain abilities and ability modifications from certain enemies

Theme relation:
The player starts quite small with nothing special, but over time gains size, power, and abilities until they are quite the unstoppable ghost.

TTTC
Third Time’s the Charm

Global Game Jam 2019

You are an interior designer/realtor tasked with designing a suitable home for your clients. Based on their needs, can you create a thematic and coherent living space that fulfills their dreams?

Third Time’s the Charm was made during January 2019’s Global Game Jam! This was my first game jam as an official participant and it was an amazing experience. I served as a programmer and the vision holder. I jammed at a site that was organized by the local game development community  here in Oregon.

Lingo
LINGO

Small Web Game

Overview

When I was younger, I used to watch a lot of game shows. Lingo was a favorite of mine, and I wanted to incorporate a Lingo-like game into my language learning website project as well, so I made a little demo in English.

Play it here or load the pen below

Rules

You are given the first letter of a five-letter word.
You have five tries to guess the word.
With each try, if a letter is in the correct spot, it turns green.
If the letter is in the word and has not been correctly placed, it lights up yellow (ex. if the word is “truth” and “twist” is guessed, the second t will light up yellow because it is in the wrong spot).

Codepen Embed

See the Pen
Lingo Game
by KS (@KSayrs)
on CodePen.

Yvain
Yvain, le chevalier au lion

Educational Visual Novel

For the Cornell Summer Research Institute, I designed and developed a game demo on the story of Yvain, le Chevalier au Lion by Chretien de Troyes. This demo was the beginning part to a much bigger idea – a website to help (primarily higher ed) students learn & retain foreign language knowledge primarily through the use of online games. As both I and the faculty member I worked with are French speakers, we started out developing for French language learners. This project was presented at Cornell College’s Student Symposium in April 2017.

Watch the video about the research & development of the game
Play the demo
Read the research reflections

Screenshots

The Scarf
The Scarf

Interactive Fiction

As a Digital Humanities exercise, we created digital adaptations of written works from The Husk — Cornell College’s literary magazine from the 1920s to the 1960s. I chose a piece called “The Scarf” to adapt into an interactive fiction format.

See it here
See information about and read the original work

Screenshots

Peter Schlemiel
Peter Schlemiel

Interactive Fiction

During a course on Magic, Myths, and Legends, my partner and I created an interactive fiction piece based off of the story of Peter Schlemiel. This project was completed start to finish in about two weeks.

See it here

Screenshots

Over Easy Thumblr Theme
Over Easy

Responsive Blog Theme

I used to have a tumblr blog, and was always annoyed at how thin they were (max 700 pixels — in this day and age???). I wanted a theme that allowed for wider posts, so I checked out what support they had for making custom themes and gave it a go.

See the official theme page here

See the preview blog here

Screenshots

Details

The result is a theme ideal for photography blogs.

It allows customization of:

Colors
Fonts
Header Height
Background
Nav Bar
Content Width

It also has a search bar than can be hidden, and allows hiding of like and reblog buttons for those aiming for a portfolio look.

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